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For Free RPG Day, Impressions Advertising & Marketing works with hobby game retailers and RPG publishers to bring NEW RPG Quickstart Rules and Adventure Modules into the hands of gamers.- Read more...
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Terror Network is a counter terrorism RPG. This, the main rulebook, comprises of 114 pages including covers. The interior is monochrome throughout and printer friendly. There are nine chapters and one appendix. Given that one of the chapters is comprised of sample NPCs and another is a sample scenario, the game is as you will guess rules-lighter.- Read more... |
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Shadowrun Missions (SRM) are designed to be run in the standard 4 hour convention slot. So by design they have to be simple and quick to play. To follow the references in this scenario you'll need a copy of Shadowrun 20th Anniversary Core Rulebook plus the usual suspects in terms of expansions (Arsenal, Running Wild etc.). - Read more... |
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Warhammer Fantasy Roleplay Rulebook (for 3rd Edition) is a 98 page graphics intensive PDF. You will need the cards and custom dice in the core box set to GM the game. However, this PDF will tempt owners of the Adventurer's Kit and dice who would like to be abreast of the rules without going to the expense of the box set.- Read more... |
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Produced by Hex Games out of Lexington, Kentucky - QAGS is an amazingly simple system based on an amazing premise: the Yum Yum system. Hex Games says it best: "Most RPGs have experience points, but only QAGS lets you use Yum Yums--edible experience points--to improve your character and influence the game world."- Read more... |
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LEGITIMACY - THE GAME OF ROYAL BASTARDS!- Read more...
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In view the time of year and the possibilities of that “Christmas Dungeon” I thought I'd share some stuff I learned in a previous life. Also, have you considered running that Christmas dungeon all year round?- Read more...
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