How To's

How to do something.

Villainy in Motion

Thought I forgot about you?

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ONE MONKEY AMONG ONE THOUSAND #4. Writing for masters (and III)

Now things seem completely set and out of our creative control: we've made our best so the gamemaster will buy us, read us, enjoy us and play us. We appealed his attention (the fancy), his reading pleasure (the story) and his gaming pleasure (the dynamics and flow of interactive storytelling). What could possibly go wrong? Well, nothing. No, nothing, really.

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Am I Evil? Writing to draw emotion from players

Am I Evil? Yessirree.

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Props!

Props!

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ONE MONKEY AMONG ONE THOUSAND #3. Writing for masters (II)

OK, we now have clear that the focus is on our peer-master: we are the light with which he'll lit the players' imagination and enjoyment, that he can move clearly towards certain scenes while ignoring others. We can be a torch, a lantern or a full lighting system, depending on our writing ability but also, in a great deal, depending on the time we devoted into thinking in our reader.

 

Ah, our reader, the Master...

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Concepts in Railroading

Concepts in Railroading- Read more...

ONE MONKEY AMONG ONE THOUSAND #2. Writing for masters (I)

Finally the stars are aligned. You have the will, you have the time, you have the ideas and maybe you even have somebody who will edit it[1]: you are going to publish your first roleplaying adventure. Even although it will be the first time you set everything on paper under a standard shape, you have experience as a Master: you have read and played modules and campaigns, and it’s clear what to do. Or is it?

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ePublishing Tips and Tricks - Lessons learned the hard way

Some of you have had classes in using your software, usually some product from Adobe, or at least classes in graphic or web design where you use words like "composition."  Some of us are just blindmen feeling around in the dark, trying to not get slapped.- Read more...

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