RPG Podcasts

Over Focus / Point Fixation When Planning Campaign

Fear the Boot - Mon, 11/30/2009 - 2:47am

Do you ever wonder why players so often surprise their GM’s with (often) highly effective non-linear problem solving? I mean, the GM spent hours devising a complex political environment and a dungeon filled with monsters and the strong reasons why one leads directly to the other. Then the players sit down and look at the facts as presented and come up with something like, “Let’s just go to the Senator’s house, torture his bodyguard to find out where he’s hiding, and then kill him.” No need to negotiate a complex sociopolitical situation or brave a treacherous dungeon; just cut that Gordian Knot as efficiently as possible.

First, there are ways to horn-shoe the players back into the more convoluted plot the GM had in mind. Those are discussed elsewhere. I just want to explore why the players so quickly find a solution that the GM did not. Second, you’re probably screaming that there are twelve bad assumptions with my example and that would never happen, like that, in your campaign. OK; just think back to a case in which your players bee-lined directly through or around your hazards and left you scrambling for something to throw in their way. Then, pretend that was my example, instead.

My point, is that GM’s often get fixated on a point and lose the bigger picture. It’s like they slowly build up a path of, “First A then B then C … and finally, Z!” But they rarely step back and say, “If the PC’s start at A, is there an easier, faster, better way to get directly to Z?” Instead, GM’s will attempt to complicate matters with more steps, or by creating ‘false bifurcations’, as in “they can choose C or D, but either way, they end up at E.” This over focus or Point Fixation keeps the GM looking at the trees but not lifting his head to examine the forest.

One possible solution should be screamingly obvious by now. Stop and look! If you have to set aside your work for a day or two, then that’s what you have to do. Come back with fresh eyes. Don’t ask yourself “what would I do, if I were a player” because though that is the oft quoted panacea, it rarely works. Not all players have the same strategies, and you know much more about the backstory and the plot than the players do, and you can’t really simulate ignorance to get at their viewpoint, so don’t try. Instead, cast the complex plot you’ve been working on out of your head (for a moment or two!) and simply state, in a single sentence if possible, what the ‘goal’ actually is. Write it out; it helps to look at the words. Then look at your plot and see if the actual, written goal can be achieved through a simpler, more direct means.

For example, the PC’s will be told that a certain senator is corrupt and fomenting dissent within the senate while simultaneously paying barbarian raiders to attack villages at the edge of the empire. He’s trying to create the situation that will allow himself to seize absolute power “for the good of the empire.” Assuming the PC’s have a strong motivation to stop that from happening, what is their actual goal? Is it to keep him from pronouncing himself emperor? Is it to expose his plot? Is it to just remove him as a threat? Because if the actual goal is just to remove the threat, then the fastest way to do that is to remove the man, and the PC’s are (probably) damn good at killing. Skip the long way round, just find him and run him through – problem solved.

If you don’t want that solution, then you have to remove that goal. Come up with a reason why killing him would make things worse, or would lead to extreme sanctions against the PC’s, or would cost the empire much more then his current machinations do. In order to produce a different answer, you need to change the question. And, that’s not done by adding more points on the map for them to pass through or more monsters to the dungeon. In fact, by asking the ‘big question’ and changing the scenario until the question works for what you have planned, then it won’t matter what plan the PC’s come up with. You’ll be able to stay flexible and react to them, because there won’t be a path to keep them on, there will be a giant target they move towards and whatever path they choose to take to that target will be the plot.

Don’t lose the forest for the trees; ask the right questions, and let your players have the creative freedoms to find whatever paths need.

Categories: External Pod Casts

save against frostbite ep 54 - Brutal Hell Domination

Save Against Frostbite - Fri, 11/27/2009 - 7:22pm
The classic argument about super powers

Our planes for world domination

We give away our best story ideas

The road to hell...

If I was god I would start my own ghost busters

Metalocalypse S2E03

Brutal Legend

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Episode 063 – TempleCon 2010: Ship it!

The Iron Agenda - Thu, 11/26/2009 - 4:21am

Hosts: Dave, Josh, Jason, Tim, Andrew

There are some sound hiccups in the early parts of the podcast.  Our recording software had some issues but the only thing lost were a couple syllables here and there.

Topics:

  • [01:38] New models: Blythe & Bull, Basher
  • [07:20] Saultydog Cinema: Steel Dawn
  • [10:11] Cygnar Firefly light warjack
  • [12:11] He’d tell us but then he’d have to kill us
  • [12:28] Last weekend’s tourny
  • [20:15] Hordes MkII anticipation
  • [24:42] TempleCon 2010
  • [37:43] Quick chess clock review for folks who haven’t heard about it before
  • [43:13] Steamroller 2010 is coming
  • [46:46] Privateer Press’ role in TempleCon
  • [49:15] Midnight Madness & Killbox
  • [54:20] We’re still at it
  • [1:09:00] Midnight Madness t-shirt (& giveaway)

Discuss this episode on our forums here.

Categories: External Pod Casts

Episode 171 – theater and roleplaying

Fear the Boot - Wed, 11/25/2009 - 7:35pm

* Welcoming comedian Mikey Mason.

* Dan is answering his Fear the Boot email account again. Let’s see how long that lasts.

* Fear the Fruit is back at Fear the Con 3. You can find information on how to make a donation here.

* Revisiting old campaigns.

* Mikey Mason’s beer sites are Good Beer Show and Beer Safari. The two non-bitter beers we took to are New Glarus Belgian Red and Schlafly #15.

* Where theater practices and roleplaying overlap (and don’t).

Hosts: Chad, Dan, John, Mikey, Pat, Wayne

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Geek Radio Daily November 25th 2009

Geek Radio Daily - Wed, 11/25/2009 - 6:46am

It’s Wednesday… Yet Friday

TV Pages

GRD Mail

  • Onkel Thorsen & Drinking Games

Break

Flynn’s Long Box

Geek News

Have A Great Turkey Day

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GRDsWeekly 67 – Gobble Gobble

Geek Radio Daily - Tue, 11/24/2009 - 10:20pm

Get Ready To Fry A Turkey

Geeky Week

  • Flynnstress
  • Bruce
  • Flynn

GRD News

  • All Is Well… Mostly
  • GRDies… Vote!!!!

Geek Mail

  • Ken Can’t Find Where To Vote
  • Thomas’ Lost Mail
  • Darren Checks In

GRD Fit Club

Break

GRDsWeekly 67 – Gobble Gobble

  • A Little Commentary On Thanksgiving
  • Special Isn’t It
  • Have A Safe Turkey Day

Don’t Eat Too Much

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Geek Radio Daily November 24th 2009

Geek Radio Daily - Tue, 11/24/2009 - 6:55am

One Day Closer To Fried Turkey

TV Pages

GRD Mail

  • New Listener Checks In
  • Magnus Has Foriegn H1N1

Break

New DVD’s

Geek News

MMMM MMM Fried Turkey

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Geek Radio Daily November 23rd

Geek Radio Daily - Mon, 11/23/2009 - 7:57am

Pace Yourself For Being Stuffed

TV Pages

GRD Mail

Break

B.O. Results

Geek News

Can You Believe We Are This Late In The Year?

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HG,WT: For A Few Games More #48

Have Games, Will Travel - Sun, 11/22/2009 - 5:40pm
My love for Dominion, explained and explored.

Intro by Rich Rogers of Canon Puncture.

--Paul

Discuss this episode in the HG,WT forum
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Night Below Session 04

RPGMP3 EPICS Podcast - Sun, 11/22/2009 - 6:06am
Session 04 - The party seem to be making a reputation for themselves and are hired to solve some environmental issues
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Geek Radio Daily November 20th 2009

Geek Radio Daily - Fri, 11/20/2009 - 8:21am

Weekend Wonderland

TV Pages

GRD Mail

  • Trent Cooks Bacon

Break

Friday Flicks

Geek News

Enjoy Yourself

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RPPR Epsiode 38: Fight me or Give me a Quest

Role Playing Public Radio - Thu, 11/19/2009 - 10:03pm

If you are a fan of our Actual Play episodes, head over to the brand new RPPR Actual Play Podcast. It will feature a new AP episode every single week! We’ve already got over 11 hours of Call of Cthulhu ready for download. Don’t forget to comment on the episodes or post about them in our forums if you enjoy them.

As you might have realized, it’s been a while since we’ve done an episode. I’ve had to move, get the Goblin Hulk PDF out and set up the new podcast feed. Fortunately, the Goblin Hulk has already gotten some good reviews, so if you haven’t, be sure to check it out.  But all is now well so we can go back to the basics: gaming advice, shout outs and Tom bitching about the announcer voice. In this episode, we focus on improving a game by talking about NPCs who aren’t enemies or quest-givers. Many GMs forget to include this type of NPC, thinking of only the bare essentials in their game, but a great game needs NPCs who just do their own thing.  I also go over some game design advice as described by Jordan Mechner which relates to the discussion. We also have several anecdotes, a rant about the POS movie 2012 and more!

Shout outs:

Music: The Quest by David Cyr
Promo: Swing and A Miss Podcast.

Related posts:

  1. RPPR Episode 34: Break It Up
  2. Announcing Role Playing Public Radio: second edition
  3. RPPR Episode 16: Help Me To Help You

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save against frostbite ep 53 - Media Hookers Indulge

Save Against Frostbite - Thu, 11/19/2009 - 6:49pm

Media that can ruin someones life

The up side to mob justice

Does the upper class have the right to indulge at our expense

subsidized hookers for all

Hooters

Crime and punishment
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Episode 170 – bickering about bards

Fear the Boot - Thu, 11/19/2009 - 4:59pm

* Some basic information on Fear the Con 3 is up.  More details — and ticketing — will follow soon!

* Checking in on how Wayne’s Mutants & Masterminds game went.

* Getting your players unstuck.

* Bickering about bards.  If you don’t have a 3.5 rulebook handy, you can follow along here.  If you’re interested in entering Critical Press Media’s bard contest, you can find details on their site.

* The reciprocal relationship between tabletop roleplaying games and video games.

Hosts: Chad, Dan, Pat, Wayne

Categories: External Pod Casts

GRDsWeekly 66 – Catching & Crawling

Geek Radio Daily - Thu, 11/19/2009 - 11:48am

Wow… Were The Hangovers That Bad..

Geeky Week

  • Flynnstress
  • Bruce
  • Flynn

Geek News

  • The GRDies Are Coming

Geek Mail

  • Rob Wrote Lyrics
  • Big Orange Michael Agrees With Jabba
  • Five Rounds Rapid Recounts Halloween
  • Anna Learned Things
  • Endigo Agrees With Jabba
  • Thomas Flash Forward
  • Jabba Says Ok
  • Endigo Has Something Else To Say
  • Thomas & Halloween
  • Jabba Liked Candyman
  • Thomas Saw Where The Wild Things Are
  • Cedric Likes Tea
  • Jabba & Twilight

GRD Fit Club

Break

GRDsWeekly 66 – Catching & Crawling

Till Next Time… Which Should Be Sooner

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