RPG Products
Skull Mountain
When a rock formation on an old volcano looks like a human skull, you're gonna get cult activity. Sure enough, a group of unholy bandits called the Obsidian Heart moved in and robbed the countryside blind for their dark god, until Saint Garth smashed them a century ago. But after some recent earthquakes, the cult is back, kidnapping and sacrificing and pretty much demanding to be hunted down. Why now? Who controls them? Just how deep do the tunnels go inside... SKULL MOUNTAIN?
With 36 pages of adventure, 18 detailed maps, a new ritual magic system, and original fantasy art by Andy "ATOM" Taylor and Steve Zieser, "Skull Mountain" is an old-school dungeon crawl for fantasy games like Labyrinth Lord™. Recommended for four to six characters of 4th to 6th level.
Dedicated to the late Dr. Holmes and the imaginations a certain map inspired.
Price: $6.00Tankard Tales:Comeback Inn
Eat, Drink and Be Merry!
Tankard Tales: Comeback Inn is the latest MMP release of a unique tavern at the edge of the fantastic wilderlands of adventure. An ancient temple has been converted to an inn and managed by a retired cleric adventurer. Discover why this inn, more than any other in the area is preferred by adventurers and why everyone has a raucous drinking celebration when someone leaves this mortal coil!
The Comeback Inn contains the following:
- A Dungeons and Dragons 4E Accessory!
- Details of the tavern, from its history and employees, to the strange traditions the inn has created.
- Seven encounters covering the heroic and paragon tiers with a special one designed around Essentials-style play. Fight brownies and boggarts and ancient elder evils. Cross planes to find a hidden artifact and stop an evil orc tribe from gaining cosmic power!
- 19 monsters using the new stat block layout as well as 2 diseases
- TWO HUGE full-color battlemaps.
- Layered battlemaps can have dungeon dressing or not, expanding their usefulness
- Three pages of cut-out furniture to make your own interior designs.
- 48 pages
DUNGEONS & DRAGONS Compatibility Logo © Wizards of the Coast in the USA and other countries. Used with permission.
Asombrosos Relatos Detectivescos
A través de calles siniestras que ningún hombre debería recorrer...
Rascacielos ciclópeos, sectas insólitas, extraños forasteros e inquietantes callejones... La ciudad de Nueva York se levanta en la frontera entre la modernidad y los Mitos. Nadie en el Departamento de policía habla de ello, pero todos saben que hay cierta clase de barrios que es mejor dejar tranquilos y que hay cosas peores que los criminales que se ocultan entre las sombras. Sólo los imprudentes y los desesperados se atreven a seguir el rastro por estas calles encantadas.
¡Cuatro laberínticos y espeluznantes misterios para tus investigadores de El rastro de Cthulhu!
• El secuestro: Un bebé ha sido arrancado de su cuna. ¿Serán capaces los investigadores de dar con los secuestradores antes de que sus padres se vean obligados a pagar el rescate?
• Regreso a Red Hook: Hace diez años Thomas Malone condujo a la policía por los cuchitriles de Red Hook llevando a docenas de agentes a su muerte. Ahora, el horror de Red Hook ha regresado y los defensores de la ciudad tendrán que jugarse la vida entre bloques de viviendas de ladrillo a punto de desmoronarse.
• El libro: Dos hombres mueren en circunstancias similares, con menos de un día de diferencia, víctimas de un asesino en serie que asola Nueva York. Cuando los investigadores se sumerjan en el misterio, comprenderán los peligros de saber demasiado...
• El naufragio: El carguero a vapor La estrella de Mauricio es descubierto flotando a la deriva en el puerto. Todos sus tripulantes han muerto o desaparecido. ¿Qué secretos se ocultan en su oxidado casco?
Los investigadores son un grupo de agentes del orden y asesores civiles que, aun teniendo que dar cuenta de sus actos, cuenta con todo el peso de la ley de su parte, ¿pero será eso suficiente para contener la marea de los Mitos?
Allies, Contacts, Enemies & Rivals
Allies, Contacts, Enemies & Rivals
Allies, Contacts, Enemies & Rivals is a sourcebook of Non-Player characters for use with the current edition of Traveller. Inside you'll find a wide range of NPCs, all ready for use in your game or campaign.
AlliesWhether your player characters need assistance, or you need an NPC for a character's background, these allies will help!
ContactsDo your player characters need some information, or somewhere cheap to stay? These contacts can help, but sometimes at a price!
EnemiesNeed a bad guy (or gal!) to get in the way of the player characters' plans? Here are some that fit the bill!
RivalsReady to out-gun, out-run and out-trade your player characters, these rivals can make the player characters' lives more interesting!
Individual Non-Player CharactersSix unique individuals, suitable for use as patrons or random encounters. Each is fully detailed, including skills, life events, mishaps, and background information.
Psionic Tactical (PsiTac) TeamFor graduates of the Psionic Institutes, membership of a Psionic Tactical (PsiTac) Team is often the only way to use their abilities legally. PsiTac Teams are responsible for for tracking down rogue Psions and Wild Talents.
Starship CrewsThe crew of the Free Trader 'Olathe Bypass':
Lead by Captain Satar O'Brien, the hard working crew of the 'Olathe Bypass' ply the spacelanes in their search for the next big deal. Also includes company information on the Olathe Trading Company.
The crew of the Detached Duty Scout/Courier 'Sirocco':
The crew of the Sirocco carry out freelance surveying and trouble-shooting missions, as well as detached duty missions for the Scouts.
The crew of the Mercenary Cruiser 'Barracuda':
The crew of the Mer Cruiser 'Barracuda' transport the 'Stingray' platoon across space on their missions. The Barracuda and her Marines are ready for deployment in your Merc scenario or campaign!
'Stingray' Marine Striker PlatoonA complete platoon of 37 battle-hardened Marines, lead by Captain Hannah 'Lucky' Snell, ready to use as NPCs.
Redshirts48 pre-generated characters (with combat skills and equipment only), suitable for use in generic combat situations, including barroom brawls and shootouts!
Price: $9.99Tomes of Adventure, Garden of Dread
The secret of eternal youth is hidden in the center of a vast garden that surrounds the ruins of a wizard’s tower. Within the sprawling confines of this forgotten arboretum is the most fantastic collection of magical plants ever gathered together in one place. Adventure waits among the crumbling stone barriers and living walls of the Garden of Dread.
Garden of Dread is a DUNGEONS & DRAGONS adventure for characters of 7th to 10th level.
Look for other Avalon Game’s 4th Ed Adventure Series, Tomes of Adventure, they are sure to send your players screaming with delight.
Price: $4.99
How to Create a Great Dungeon
In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground?
The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the stories of heroes traveling to the underworld to reclaim forgotten secrets, hidden treasures or captured maidens. The dungeon in a roleplaying game follows the same patterns.
A dungeon is a place where adventurers find hidden truths, they may be locations where ancient treasures have been set aside and forgotten, or they may be carefully guarded strongholds where the treasures are not only remembered but they are feared and worshipped. The thing to always remember about a dungeon is that it is a place set apart from the rest of the world, it might be riddled with traps, it might be filled with nightmarish creatures, or it might be something else entirely. Dungeons need not be purely fantastic; there are numerous environments similar to the traditional dungeon setting in the real world, but even these real world dungeons have secrets and mystery shrouding them.
The use of dungeons in roleplaying games can vary dramatically. Some game masters use dungeons as focal points for a series of stories, others use some kind of underground setting in ever session they run; there are even campaigns where every game is played out in a single unimaginably vast labyrinth. None of these options is more correct when it comes to dungeons, and each has a chance to be truly great.
Price: $4.99
Realms of Twilight and Legends & Histories [BUNDLE]
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Legends & Histories Volume 1
MSRP: $6.99
BUNDLE PRICE: $6.00
Make ancient legends come to life and thunder into your campaign world! Using the legend of Jalgrimm as an example, this ebook explains how to take a well-written legend and convert it into a campaign arc. Create epic tales and let your players become a part of them, with Legends & Histories Volume 1.
...Realms of Twilight Campaign Setting
MSRP: $40.00
BUNDLE PRICE: $17.95
The True Sun was eclipsed centuries ago, leaving the world in darkness. Only the light of the three moons shines down on the surface of Relistan, illuminating the savagery and chaos of the wilds. In recent centuries civilization has once again found a foothold in some regions of the world. The Realms of Twilight campaign setting allows you to become an adventurer and travel through the moonlit lands. Will you journey in pursuit of all that is good and righteous, or will greed dominate your decisions and your adventures wherever they may take you?
Contains new deities, prestige classes, spells, monsters, feats and MORE! This campaign setting is compatible with the Pathfinder Roleplaying Game
...
TOTAL VALUE:$46.99SPECIAL BUNDLE PRICE:$23.95SAVINGS OF:$23.04 (49%)Price: $23.95
The Sanctuary Ruin (Blackmarch: Module 1)
The Bleak Tower, seat of the Margrave, liege of the border province of Blackmarch—the stage is set for a classic dungeon delve, unexpected villains, and a place for adventurers to rest and recuperate not without its own mysteries.
The Sanctuary Ruin serves both as a standalone adventure or as the first chapter in the Blackmarch series of adventures—either way the perfect addition to your old-school campaign. The Sanctuary Ruin is a fantasy roleplaying adventure for 4-8 characters of levels 1-3.
Price: $3.99Medieval Sailing Ship
Fat Dragon Games takes you to the high seas with this authentic 28mm medieval 'Cog' style sailing ship. Detailed inside and out, this model features complete fore and stern castles, plank, cargo, 1" grid and gridless options, raised and lowered sails and much more!
This set includes:
•28mm sailing ship
• Removable main deck revealing detailed interior
• Boarding plank
• Cargo
• Raised sails
• Lowered sails
• Detailed anchor model
• Optional color schemes and weathering details
• Fully detailed water tiles (both 1" grid and gridless options)
• Sterncastle with removable roof and interior
• Full color instructions
Price: $9.99
S-Cube Squad Support System
“Corporal Gridley, move out and engage that Adam Henry sniper. You may fire when ready, Gridley!”
Brrrrrap! Whoomfp!
“Corproal, next time try not to collapse the entire building. Where are we going to sleep now?”
Finger and Toe Models announces S-Cube, the Squad Support System, just the back-up your troops need when the going gets . . . . Armed with arm-mounted, six-barrel 30mm chain guns and automatic grenade launchers, a chin-mounted mini-gun, and a top-mounted personal defense weapon, the S-Cube is designed to convince enemy soldiers it’s time to be somewhere else or else.
S-Cube goes together quickly, so your squad won’t have long to wait for their fire support. The model stands just over 2 3/4" and one inch wide. It comes in four solid colors and four camo schemes based on real world patterns.
Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya’ll smoosh your S-Cube, a new walker waits your summons from hard drive and printer.
S-Cube is available from www.rpgnow.com or www.wargamevault.com for $2.00.
WorldWorksGames / TerrainlinX / Mayhem DESTROYED!
Price: $11.95
Cleric and Domain Spell Cards [BUNDLE]
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Pathfinder Cleric Domain Spell Cards
MSRP: $1.49
BUNDLE PRICE: $0.00
The Cleric Domain Spells cards are from the Pathfinder Roleplaying Game Core Rulebook. Each spell has a book reference on the card in addition to the spell description, level, and relevant charts (e.g. Summon Monster III has a list of creatures which can be summoned). Included in the cards is a summary of spells for each spell level. The Domain spell cards include a card for each domain listing all the spells and special abilities granted with that domain. In addition a spell card is available for each domain spell that is not part of the standard set of Cleric spells. Some spells are across multiple domains and thus may appear more than once in this spell set.
The cards may be printed in color or black and white. Each class of spell has been color coded for easy identificat...
Pathfinder Cleric Spell Cards
MSRP: $2.49
BUNDLE PRICE: $2.99
Cleric Spell cards are from the Pathfinder Roleplaying Game Core Rulebook and the Pathfinder Advanced Players Guide. Each spell has a book reference on the card in addition to the spell description, level, and relevant charts (e.g. Summon Monster III has a list of creatures which can be summoned). Included in the cards is a summary of spells for each spell level. This set includes all spells from the Cleric Spell list. (Cleric's domain spells are a separate item).
The cards may be printed in color or black and white. Each class of spell has been color coded for easy identification. The cards are updated with the errata for the 2nd printing of the Pathfinder Roleplaying Game Core Rulebook. Crop marks on the page indicate cut lines. The back of the page has crop marks, but i...
TOTAL VALUE:$3.98SPECIAL BUNDLE PRICE:$2.99SAVINGS OF:$0.99 (25%)Price: $2.99
Pathfinder Cleric Domain Spell Cards
The Cleric Domain Spells cards are from the Pathfinder Roleplaying Game Core Rulebook. Each spell has a book reference on the card in addition to the spell description, level, and relevant charts (e.g. Summon Monster III has a list of creatures which can be summoned). Included in the cards is a summary of spells for each spell level. The Domain spell cards include a card for each domain listing all the spells and special abilities granted with that domain. In addition a spell card is available for each domain spell that is not part of the standard set of Cleric spells. Some spells are across multiple domains and thus may appear more than once in this spell set.
The cards may be printed in color or black and white. Each class of spell has been color coded for easy identification. The cards are updated with the errata for the 2nd printing of the Pathfinder Roleplaying Game Core Rulebook. Crop marks on the page indicate cut lines. The back of the page has crop marks, but it is recommended to use the front cut lines.
Spell content may be carried over to the back of the card or across multiple cards for longer spells (as indicated on the cards). Printing may vary slightly due to shifting stock printing on two sides. Please make a test print to see how well they line up for your printer. There is spacing between cards to allow for this variation.
Pathfinder Cleric Spell Cards
Cleric Spell cards are from the Pathfinder Roleplaying Game Core Rulebook and the Pathfinder Advanced Players Guide. Each spell has a book reference on the card in addition to the spell description, level, and relevant charts (e.g. Summon Monster III has a list of creatures which can be summoned). Included in the cards is a summary of spells for each spell level. This set includes all spells from the Cleric Spell list. (Cleric's domain spells are a separate item).
The cards may be printed in color or black and white. Each class of spell has been color coded for easy identification. The cards are updated with the errata for the 2nd printing of the Pathfinder Roleplaying Game Core Rulebook. Crop marks on the page indicate cut lines. The back of the page has crop marks, but it is recommended to use the front cut lines.
Spell content may be carried over to the back of the card or across multiple cards for longer spells (as indicated on the cards). Printing may vary slightly due to shifting stock printing on two sides. Please make a test print to see how well they line up for your printer. There is spacing between cards to allow for this variation.
Low-Level Collection [BUNDLE]
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Warrens of the Great Goblin Chief
MSRP: $12.00
BUNDLE PRICE: $10.00
For levels 1-3; Goblins have returned to the area of Westgate, seeking an ancient magical item constructed for their foul kind. In their search, the goblins attack an imperial convoy secretly disguised as a merchant’s wagon. The knowledge that goblins are near must be kept quiet from the public, thus a small band of adventurers is required to seek out the creatures and the stolen magic item, deep inside the warrens of the great goblin chief! But the adventure does not end there...
...Watchtower on the Hill
MSRP: $9.00
BUNDLE PRICE: $8.00
An entry-level adventure game module suitable for the OSRIC rpg system or any other 1e compatible system.
A shaft has been discovered below the old watchtower outside of town. Worse yet, a boy has fallen into it! Your party must race against time to save the boy and sift through the remains of the watchtower on the hill!
Watchtower on the Hill contains a complete 3-level map of the watchtower ruins and a new tavern for any game (includes map, sample menu, and staff!)!
...TOTAL VALUE:$21.00SPECIAL BUNDLE PRICE:$18.00SAVINGS OF:$3.00 (14%)Price: $18.00
Firerock Pass
It is a beautiful day and you have set out for the first time as your own for a life of adventure. Your aim is to get to the town on the other side of the mountains. Should take about a day. What could possibly go wrong?
This solo adventure is designed to blood rookie characters and give players without a gaming group a chance to roleplay. This is still the most fun you can have on your own.
Price: $5.95Down Among The Dead
This is the thrid and final part of the adventure which started with A Trip To The Priory. The trail has led you back to the ruined priory where you must descend to the catacombs and face the unknown horrors that stand between you and victory!
Price: $8.95Trophy Case vol. 1, no. 1
Now the HIDEOUTS & HOODLUMS campaign has its own support newsletter! The premiere issue features the first part of a review of the Golden Age Flash Archives, Swords & Wizardry-compatible statistics for a new mobster - the evil eye - and a solo play system for H&H, compatible with any superhero game mechanics!
Price: $0.00Trophy Case vol. 1, no. 1
Now the HIDEOUTS & HOODLUMS campaign has its own support newsletter! The premiere issue features the first part of a review of the Golden Age Flash Archives, Swords & Wizardry-compatible statistics for a new mobster - the evil eye - and a solo play system for H&H, compatible with any superhero game mechanics!
Price: $0.00Legendary Blades [PFRPG]
We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential.
Within this product you will find 16 legendary blades that will grow in power alongside your Pathfinder Roleplaying Game character.
Each blade is featured on two pages to allow all the related rules to be easily printed and used at the game table.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG.compatibility for more information on the compatibility license.
Price: $3.00|
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